So, I’ve finally given up playing Fallen Earth.
As a near-future apocalypse MMO the game had a lot of potential, it didn’t feel too ‘grindy’ for a free-2-play (F2P), there was a lot of content in the huge starter area to keep you busy, and they were gradually ironing out bugs, but recent changes have been an obvious move to try to get more money out of the player base. I don’t have a problem with that in itself, the F2P launch did bring in a lot of new players, and a large proportion of those probably didn’t spend a penny towards the running costs of the game (including me).
The problem is that the changes were quite drastic and an obvious crippling of the ability of F2P players to level up and be self-sustainable as F2P characters.
Supposedly some of these changes are to stimulate more interaction between seasoned players and new F2P players, creating a player market for crafted goods, etc, but I don’t see it happening. Prices in the in-game market are ridiculously high and now that seasoned players know newbies can’t craft as much of their own gear it’s only going to go higher.
I don’t mind games trying to make money, but removing features from F2P players after they have been using them for nearly six months then trying to sell them those features as a perk just doesn’t sit right with me.
Coupled with ongoing issues with lag, and a friend’s regular disconnects when playing making grouping difficult, I’ve decided to hang up my dust-mask and move on to other games.