The year is 615, Universal Standard Time, a forgotten number of years into our future. A hundred year war between the Confederate Alliance and the Grand Imperium is still raging on a thousand worlds, with the feudal technocracies of the neutral Sovereign Court trying to hold their land whilst escaping the notice of the battling giants.
A member of the Sovereign Court, House Bronze, has designated one of its holdings on the outer rim, Teknik-3, to be run by the Central Industries Corporation. Teknik-3 is home to an industrialised city roughly the land mass of the old United Kingdom’s London, populated by nearly 80 million people and growing by fifty thousand people a year, Central City, or as its inhabitants prefer to call it; Rain City.
The West Sector of the city has recently seen a rise in general crime, black market activity, and highly sophisticated hacker crime. Both Corporate External Security and bounty hunters are on the prowl looking for the perpetrators, while the crime gangs appear to be at war and a shadowy force seeks to unite them. The public are wary of being embroiled in the ensuing violence, but how do they hide when the blood is on their doorstep?
Are you the hunter? Are you the prey? Or even an innocent bystander? You have the choice…
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Rain City will be an immersive third- and first-person 3D role-playing environment utilising a ‘free-play’ system that does not constrain players to a set role or story-line. You will be able to develop relationships with the other inhabitants of the city and pursue your chosen role or any of the diverse sub-plots…or just roam freely.
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What is Rain City?
Rain City will be a 3D Third-Person Computer (with optional First-Person View) Role Play Game based in a far-future ‘cyberpunk’ setting. It promotes a ‘free play’ style and interpersonal interaction over the traditional role play model of combat-orientated goal-seeking.
Rain City will emphasise balanced character development, decision making, problem solving, interpersonal interaction and ‘free-branching’ scenarios over combat, accumulation of wealth and linear game play.
Rain City will not constrict players to a set path, or method of achieving a task. You can choose to follow any of the game’s story-lines, or ignore them and make your own story-lines by your interaction with others.
Rain City will strive to bring to your PC a ‘living world’ where your interactions with objects and people affect the game world, character relationships, and influence other character’s decisions.
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Features
A 3D role-playing engine with a third-person view (optional first-person view).
A future city sector setting, comprising districts with a range of different styles.
A multi-layered character design system.
An involving interpersonal relationship and interaction model.
Freedom of action, with game world repercussions for criminal acts, or actions outside of the game world social normal.
A skill system that rewards players for ‘good’ role play and exercises all skills not just combat skills.
Multiple possible career paths and character inter-dependencies that affect the application of story-lines to the game character.
Branching story-lines influenced by the game character’s actions and interactions.
A virtual world known as DataSpace representing the computer network within the game that can be navigated by a character with DataSpace skills.
All in all, a living world, that is populated by intelligent self-aware characters with their own agendas that can react to the impact that players have upon the game world.
At this stage a multi-player layer is scheduled to be tested allowing both co-operative and conflict gameplay, although it is undecided as to whether this will be included in the final build.
Moddable game engine allowing new maps, objects, characters, storylines, etc to be built.
In-game modding system, making it easier to place objects, attach scripts, etc.

